Strong against: Ekko Enemy Tips. Against enemy champions, Ekko also gains bonus movement speed. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Ekko … He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. 64px At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters , but capped at 600. LOL Ekko abilities and skills are broken say players by Alan Ng May 29, 2015, 05:26 As we told you earlier on this week , the Ekko release in LoL is now live and available to buy for players. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Dodged a bullet at close range), Striking Strength: At least Small Town Class+, likely Town Class | At least Small Town Class+, likely at least Town Class, Durability: At least Small Town level+, likely Town level | At least Small Town level+, likely at least Town level, Stamina: Superhuman+ (Fought through an extensive beating from a vigilnaut over and over again despite obvious pain. Enemies near his arrival zone take massive damage. His passive is called Z-Drive Resonance. His next attack deals bonus damage and warps reality, teleporting him to his target. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Dodge her ult with yours. Ekko’s passive oddly triggers Luden’s Echo, unlike other similar abilities. Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. Ghost Poro When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Ekko’s abilities work best when they are used together. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Since Ekko must correctly position both the skill shot and himself to get both hits, it feels satisfying when this move works as planned. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Riven - 6/10 - She can outtrade you. Z-Drive … Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Ekko's basic attacks deal bonus magic damage to low health enemies. ... Q: Timewinder. U.GG analyzes millions of LoL matches to give you the best LoL champion build. Q: Timewinder Ekko throws a device in a … Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko throws a device dealing magic damage. Timewinder(Q) - For Ekko, timewinder is a tool for engage, disengage, waveclear, poke and situational burst damage. Timewinder. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Phase Dive's dash is a great tool for setting up Ekko's other abilities. VS Battles Wiki is a FANDOM Anime Community. Download the League app to stay connected to friends and the latest game and esports news. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. ... Timewinder – Ekko … On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Welcome to the METAsrc Ekko build guide. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Ekko build with the highest winrate runes and items in every role. Welcome to the METAsrc Ekko build guide. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Q - Timewinder COOLDOWN : [11/10/9/8/7 seconds] ⇒ 9/8.5/8/7.5/7 seconds Nearby enemy champions scare the Ghost Poro away. Show more. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. His stun and shield have long cooldowns. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Poke with timewinder and throw W onto him. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on … The Elder Scrolls metaphysics & philosophy, https://vsbattles.fandom.com/wiki/Ekko?oldid=6924740. W Parallel Convergence. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. Q: Timewinder Abilities Passive: Z-Drive Resonance. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Ekko is significantly weaker when his ultimate is down. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … Phase Dive’s dash is a great tool for setting up Ekko’s other abilities. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. 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