Victim activates trigger and gets blown sky-high. 4. Now imagine an underground house with a lava chamber hidden behind the corner of the room like that and half slabs everywhere beside the bed on the safe side. Search Planet Minecraft. Since slimes cannot jump in water, it will not be able to escape. A good idea when testing Explosive Traps is to use a block such as a, Dig 2 blocks down in the location you want to place the Mine. No matter how much you love that font, so does everyone. Lastly, add a STONE pressure plate on top of the block with TNT underneath. It should have a 1 block space inside, with walls that are 5 blocks high. An advantage of this trap is that it can be reset with the press of a button, or completely disabled, if needs be. Put an anvil on each extended piston arm, and make sure there is a hole through the porch roof down to the entrance where the player stands. Create a 3x3 tower at least 24 blocks high out of cobblestone. 4. All you need is some water buckets. Η σελίδα αυτή τροποποιήθηκε τελευταία φορά στις 25 Οκτωβρίου 2020, στις 13:36. The player trapped could mine out, or maybe replace the redstone torch(?) Place a stone pressure plate connected to a hidden redstone trail leading to a dispenser in the ceiling with a lava bucket inside. Then, as a player or mob walks over the pressure plate, they fall in and blow up. If you encounter a trap, be ready for a fight. Now make an outline of it, but on the level you just created. Floor triggers are the most popular trigger ever (due to the land mine being the most well known minecraft trap), but the tradeoff is that more people know to watch out for them than any other trigger. (Note:Only dig deeper if the target is wearing boots enchanted with feather falling as fall damage ignores armor) Put signs in the second block after the surface and make a water pool, so there`s nothing but air below. How it works Clay is recommended for this trap due to the fact that it drops 4 clay balls and is easily broken. Put the lava over the sign. Use a piston to push a TNT block into an active circuit when a block is mined. Put a dispenser wherever the signal leads to, and as much TNT as you want inside. Do NOT put a sign. You will need: Some players prefer to use fire, lava, or cactus to deal damage and use the pit as an area the target can't escape before fatal damage has been dealt. Just hide the sand. The mechanism is a pressure plate attached to 5 pistons: 4 pistons that retract, and one that extends. Then put the sign at the end on a wall. Optional: Put more diamond blocks below the visible diamond block, so your victims think it is not a trap. Lastly, they could mine enough of the fallen sand that they do not suffocate. As the sand blocks fall on these objects, they will break and produce lootable sand blocks. Put a hole on the roof. When it is done it should look like this: I=Iron Door P=Pressure Plate O=No Block @=Player. Build a structure, but with NO BOTTOM BLOCKS!! This is Minecraft's easiest and most effective trap for just killing players. Mobavators can be used to move mobs from spawners to wherever you want, and they can haul a lot of mobs up. Tools PMCSkin3D Banners Papercraft . First, clear out a 3x3x3 area, ideally in a desert or on a beach. Then cover up the TNT (similar to the landmine seen above). Dig a hole fifteen or more blocks deep. Place TNT under the pressure plate (people can't see it, trust me!) Target should step on pressure plate, fall into hole, and be mobbed to death by zombies. Very simple. This trap will rain down flaming arrows on an unfortunate player. You can place more TNT underground along the length of the passageway ( but make sure to cover them all inconspicuously because when the player hears the TNT igniting they will probably run back).Whoever steps in front of the empty chest will ignite the TNT. Requires: Victim will fish, causing the plates to be triggered. A diagram for the completed section of the corridor can be found below. Put lots of tnt underneath so that they cannot outrun the explosion. At the lowest level of the trap you can make a 1x1 tunnel of water to retrieve the loot. When they get far enough, you can cover them with gravel or sand!!!! Note: This may not work as you would expect it to. However, you will not crouch if the repeater is blocking the entrance of a tunnel. This trap consists of many different traps that you can find on the page. You can now place paintings over the pistons to disguise them (and the trap!). Finally, the time comes for the clay! If the victim jumps, they will trigger the trap. That mechanic is what this trap relies on. Next to the chest is a lever and a sign saying "Pull lever to lift block above chest up" or something convincing. The basic template is a square hole, at least 2x2. This trap will also work downwards but it is not very effective. Signal the player to jump and when you see his death-message, dig your way out and collect all the loot. Here is an overhead view: X= wall D= door P= Pressure Plate O= Ore L=Lava. You need to place an iron door in a doorway. A diagram of this would be helpful, as it is rather poorly explained. So many people have grown a blind spot to those tables. Place a sign outside that says something like "please don't grief my home thx." You now need to put out a chest and fill it with the dirt you just got from the pit. First, make a long hallway with lava walls which look like decoration (Leave the lava open to the hallway). Place a Chest or Ender Chest (also contains no loot) at the end, so if players manage to escape the TNT, they may be drawn to the Chest/Ender Chest and get suffocated by the pistons! On the edge, build 3 blocks high (later you will destroy these). It may also help to use an x-ray texture pack to spot parts of the trap that you may not have been able to see before, which should help you better understand how the trap works. If you dig down 2 blocks in the middle, dig a + shape, put water in the 4 sides, place TNT in the middle and cover it up, it'll do damage to the trapped player/mob and not do damage to the land. When they step on the plate, it will trigger the TNT, causing the victim to get stuck in the house and die from the resulting explosion. 5. This trap is similar to the door trap, except less visible. This is extremely useful for traps. It uses an iron door as support for the initial sand block. You have created the pitfall trap! Line the 2nd row with pistons, then place TNT on the Pistons. It is not very obvious - and can simply be disguised as an iron door. Then connect the pillars with another stone block so the player can just barely walk through. Yay! SIDE VIEW (d = door, s = surface block, _ = pressure plate, o = obsidian (cobble/stone if not achievable), t = TNT) Aside from those tips, here are the most important rules of trap disarming survival, assuming you know where the trigger is. First create a 1-block thin wall, then make a small tunnel on the wall one block higher than the ground, this is where the valuable block goes. When the player mines the block,they will suffocate and die. You need to make this a 4x4 area, so that there is a little ledge for you to stand on. The TNT drops them into the hole, and blows up without destroying any blocks other than the sand that the player stood on. By on_rz Follow. Then put a stone pressure plate above, it should look like this: The player will be stuck in the water until the TNT explodes and kills him. Diagram: A player will think that the pressure plate will open the trap door to the mine, and instead they explode. Voila! Download Favorite. Door closes instantly. No visible components! Do everything above, but add a pressure plate with at least 10 TNT. You can either choose to put them on an activator rail, or to put a piston beside the rail. Put a block of sand on the bottom of the hole, and a block of TNT on top of the sand. It should then look like this: Now refill the 3x3x3 area surrounding the sand in plant, but make sure you can still reach the dirt and bottom block of the plant from one side (place a sign there): Now make some way to update the sand block when a player or mob walks nearby. Above that, put one sand or gravel. You can place carpets on top of dispensers to mask them. See the new [Name of Biome] Obliteration Memorial Park. Well, a player sees the drop hole and thinks 'Hey, looks like someone's mine!' That way, you could be able to collect the drops. The structure itself uses torches to keep the sand at the top. A trap that is based on the fact that you can pick up dropped items through the corner of 2 blocks, which makes the trap undetectable without xray. You will need: Sticky Pitons, Trapped Chest, Redstone, Blocks, Lava Buckets, Redstone Repeater Place sand on top of the door, then place torches on the side of the sand. Now put 1 Flint and Steel in the dispensers. (optional) Place the carpet around the gravel/sand to conceal the blocks, and place a chest in the center. Set a chest (not trapped) and put diamonds or rich stuff in it When the house burns down, the TNT on the inside blows the outside TNT towards the griefer. NOTE: This trap can be done without World Edit If you know the right method- the fact that lilypads can help place sand/gravel in midair if you know how. Make an entrance with an iron door with a pressure plate outside, and ONLY on the outside. Sand Traps. Once they get far enough they can't go back. Place a chest in the center of the back wall. Put TNT next to the wire, above the hole at the top of the pipe, and disguise the pit with dirt etc., but put sand/gravel above the tnt. Finally add a stone pressure plate over any of the TNT blocks. Place it then break it when you're out. To obtain sand blocks, find beaches and deserts. You can also use a redstone repeater to set off another command block. This could perhaps be wired to some pistons that automatically reload the TNT and sand. Step 1: Get Your Materials Ready. Place the clay in the last remaining spot in the hole. Build a house out of any weak material that easily breaks near an explosion, then cover it with TNT. P.S. Load the roof with TNT (the more the merrier, right?). However, a two block variant can also be created), Requirements: Cobblestone (as much as possible),Sand or Gravel (2),Pressure Plate (1),Iron Door (2) Now remember to NEVER mine the ore. How it works: the players will see the chest and get curious. This method is undetectable, however, it is unstable and prone to premature detonation if you don't have patience. Note the open block above the soul sand. 8. Dig a 2 x 2 hole at least 28 blocks deep, or more if the target is wearing armor. The advantage of this method is, that the trapped block does not need to be wired itself. (If the redstone torch stays lit for more than 1/10 second, you did it wrong.) Blow it up. It looks harmless enough since you can't see the lava hidden behind the corner of the room. New comments cannot be posted and votes cannot be cast, Looks like you're using new Reddit on an old browser. Even if they turn back, they'd get hit by flaming arrows and burned to death. Works more effectively on new players. 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